what level should you be to tank sfk

Before setting foot in Shadowfang Continue, we strongly propose you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide.

The entrance to Shadowfang Keep is located in Silverpine Wood, in the northern office of the Eastern Kingdoms. The instance is due north of Pyrewood Village.

This is much easier to get to every bit a Horde player, but unlike with other dungeons, Alliance players that have chosen to play a Paladin or Warlock will accept to complete this dungeon for their grade quests.

3.

For your tank, we recommend against taking a Paladin in this instance; there are multiple mobs that silence and drain Mana throughout and this will hinder a Paladin'southward ability to generate threat. A Warrior or Druid works fine.

You volition demand a Mage or a Druid that is not actively tanking in society to dispel the curse from Baron Silverlaine , Veil of Shadow Icon Veil of Shadow . You cannot use a Druid tank to dispel this, as they will need to shift out of Bear Form Icon Bear Form .

You lot should besides brand sure to bring a melee-heavy composition of DPS, as there are multiple groups of trash that are magic-immune throughout the dungeon.

4.

Layout of Shadowfang Keep

Shadowfang Keep is a very straightforward dungeon, with a set path to follow every bit you get through it. Once yous have killed the first boss and freed your faction'due south prisoner, you volition get through the newly opened door into the courtyard and so just keep moving frontward through the instance. There are no alternate paths to be taken.

5.

Notable Trash in Shadowfang Go on

In the courtyard after the first boss, players will run across the Shadowfang Moonwalker s. These mobs will go magic immune periodically and casters should avoid targeting these mobs when they are immune.

The steeds that are in the stables of the courtyard are a skippable set up of trash, but are worth killing if your group requires bags. They take a chance of dropping a 10-slot bag, Fel Steed Saddlebags Icon Fel Steed Saddlebags . Exist careful pulling these as they do a huge amount of damage.

The concluding slice of notable trash is the Wailing Guardsman mobs that you will come across on your fashion to Odo the Blindwatcher . These mobs have an AoE silence terminal 5 seconds and are one of the reasons why Paladin tanks do not work well in this dungeon.

There is i rare dominate elite in the dungeon, Deathsworn Helm and he is found before Fenrus the Devourer . There are no mechanics to this fight.

5.1.

Loot from Deathsworn Captain

Item Required Level Slot
Haunting Blade Icon Haunting Blade 21 Weapon
Phantom Armor Icon Phantom Armor twenty Breast

6.

Bosses in Shadowfang Keep

Rethilgore is a Level 20 elite humanoid and the get-go boss of the case.

There are no mechanics that are worth mentioning for this boss, but it is important to know that, after the boss dies, y'all must gratuitous your faction'southward prisoner by opening their cage and talking to them. They volition and so open the way to the courtyard.

6.ane.i.

Boodle from Rethilgore

Item Required Level Slot
Rugged Spaulders Icon Rugged Spaulders fifteen Shoulder

6.2.

Razorclaw the Butcher

Razorclaw the Butcher is a Level 22 elite humanoid and the second boss of the instance.

If you follow our grouping advice and do not take a Paladin tank to this dungeon, and so there are no mechanics worth mentioning on this boss; nevertheless, if y'all do, this boss will exist extremely hard, as you will have no Mana to become aggro on the boss due to his Mana drain.

6.two.1.

Loot from Razorclaw the Butcher

Item Required Level Slot
Bloody Apron Icon Encarmine Apron 18 Chest
Butcher's Slicer Icon Butcher's Slicer 18 Weapon
Butcher's Cleaver Icon Butcher'southward Cleaver 20 Weapon

Baron Silverlaine is a Level 24 elite Undead and the 3rd dominate of the case.

The master mechanic for this boss, and the reason why bringing a Mage or Druid is then important, is his curse, Veil of Shadow Icon Veil of Shadow . This reduces the healing the target receives past 75% for xv seconds and needs to be removed equally before long as possible.

6.3.one.

Loot from Baron Silverlaine

Along with the items listed below, Silverlaine can driblet a number of BoE green items.

Item Required Level Slot
Baron's Scepter Icon Businesswoman's Scepter twenty Weapon
Silverlaine's Family Seal Icon Silverlaine's Family Seal 21 Ring

Commander Springvale is a Level 24 aristocracy Undead and the fourth boss of this instance.

The boss volition cast Holy Light Icon Holy Light , which should be interrupted. Other than this, impale the adds and then Springvale afterwards.

half dozen.4.i.

Loot from Commander Springvale

Item Required Level Slot
Arced War Axe Icon Arced War Axe 21 Weapon
Commander's Crest Icon Commander'due south Crest 23 Off Manus

Odo the Blindwatcher is a Level 24 elite animate being and the fifth boss of the instance.

Face the bats away from the grouping and impale them before killing Odo.

6.5.1.

Boodle from Odo the Blindwatcher

Item Required Level Slot
Girdle of the Blindwatcher Icon Girdle of the Blindwatcher 21 Chugalug
Odo's Ley Staff Icon Odo's Ley Staff 21 Weapon

Fenrus the Devourer is a Level 25 elite fauna and the sixth boss of the instance.

If you followed our group recommendations, and so this boss has no mechanics to worry nigh. If you lot brought a Paladin tank, it is important to pay attending to Toxic Saliva Icon Toxic Saliva , as it will drain your Mana.

Scout out for the trash that will spawn immediately afterward Fenrus' expiry.

half-dozen.half dozen.i.

Loot from Fenrus the Devourer

Item Required Level Slot
Fenrus' Hide Icon Fenrus' Hide 21 Back
Black Wolf Bracers Icon Blackness Wolf Bracers 21 Wrist

Wolf Master Nandos is a Level 25 elite humanoid and the penultimate boss of the dungeon.

There are no mechanics to this fight beyond killing his adds as he summons them.

6.vii.ane.

Loot from Wolf Main Nandos

Particular Required Level Slot
Wolfmaster Cape Icon Wolfmaster Greatcoat 22 Back
Feline Mantle Icon Feline Pall 23 Shoulder

Archmage Arugal is a Level 26 elite humanoid and the final boss of the dungeon.

This boss deals a huge amount of harm compared to the other bosses of the dungeon. Equally presently as y'all pull him, your whole group should motility up to the platform where Arugal is standing. Your tank will take consistent, heavy harm from Void Bolt Icon Void Bolt and will need to be healed oft. The players in melee range will besides take damage from Thundershock Icon Thundershock , stunning them for 5 seconds. Yous can effort to predict this, just it is not necessary.

Arugal volition teleport around the platforms of the room, still casting Void Bolt Icon Void Bolt from his new location. You tin effort to chase him, but exist careful that you do non line of sight your healer while doing so.

The final mechanic of the fight is his listen control, Arugal's Curse Icon Arugal'southward Curse , which makes players hostile to their party for ten seconds. If your healer gets this, whatever course that tin off-heal volition demand to heal the tank, otherwise they will likely die to the Void Bolt Icon Void Bolt spam.

half-dozen.8.1.

Loot from Archmage Arugal

Item Required Level Slot
Meteor Shard Icon Shooting star Shard 24 Weapon
Robes of Arugal Icon Robes of Arugal 24 Chest
Belt of Arugal Icon Belt of Arugal 24 Waist
  • 09 Oct. 2019: Moved quest department to new page.
  • 16 Aug. 2019: Guide added.

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Source: https://www.icy-veins.com/wow-classic/shadowfang-keep-dungeon-guide#:~:text=Shadowfang%20Keep%20is%20an%20early,reach%20Level%2018%20to%2021.

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